

Those games play significantly different without circle-strafing, being harder but I'd also say less enjoyable.

With such a scheme, circle-strafing was basically impossible to perform or at least very inconvenient, if the keys were used in combination with left and right arrows. While adding vertical mouse-look to shooters that didn't originally have it might not make so much difference for the gameplay because of the vertical autoaim they had, circle-strafing in Wolfenstein 3D and Doom engine games poses a much more serious question.ĭefault control schemes assigned forward, backward, turn left, and turn right movements to the arrow keys, but strafing was either placed farther away, assigned to keys which would be uncomfortable to use if playing with a mouse, or performed by holding down Alt or the second mouse-button, which caused the turn left, turn right, and the mouse movements to result in strafing.
